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3dx max mac
3dx max mac












3dx max mac

With windows you have to go through menu and after menu to do anything.

3dx max mac

and yet I've had three blue screens (of death) in the last month and constant application crashes on my windows systems while my macs run smoothly without issues.Īnd then there's the software's user friendliness factor.

3dx max mac

come out for pc and you're running on hardware that's two or three years behind. Is it only because it is fancy? Mac clearly don't care for the high end specs market and they are not his source of income.Įverybody can agree that paying more for a Mac sucks when you're seeing newer graphics cards, cpus, faster ram, etc. You can create a monster PC with the last graphic card, faster processor and large amount of ram with the same price than a Mac. They are systematically under powered compared with the PC. Will there be enough uptake from Mac users to pay off the required development? Will there be enough ongoing support to continue to support both don't understand yet the point of using 3d programs in Macs. Because there are a number of differences between Win and Mac (including development and UI paradigms) we'd end up with similar results - a slightly different interface (with users demanding that they be identical) certain features not available in the Mac version, whether due to requiring more development time or simply not supported in the Mac environment (and further demands that they "just make it work") and more than likely some serious limitations in scripting/API/customization.Īll that is driven from expected return on investment. In order for a native Mac program to be built, like they did with AutoCAD, they need to strip it down and re-engineer the guts to be system independent with an OS-specific user interface layer. Most, if not all, of the program is built on Windows exclusive technology. Anyone adopting new software should be reviewing that first off before any money changes hands.ģDSMAX is in the same position that AutoCAD was several years back. The information is already public in the form of the system requirements page.














3dx max mac